Rules & Regulations

B4 and B5 Leagues

Length of Quarters: 10 minutes running with stop time last minute of each half.

Time Outs per Game: 5

Game Ball: 28.5 women’s regulation ball

Defense: Man to man defense required first half, frontcourt only. As soon as the team on defense gains control of the ball in their own back court on either a made or missed basket, the other team must retreat to their side of the half court line.

Full Court Press: Last minute of game and last minute of any overtime.

Foul Shots (NEW FOR 2015-2016) Players in the marked spots of the lane may go in on the release by the shooter. The shooter must wait until the ball hits the rim. Players outside the 3 point line must wait until the ball hits the rim.

Team Fouls: Seven (7). Teams shoot 1 and 1 on the 7th team foul with NO DOUBLE BOUNUS Personal Fouls: Five (5) fouls out.

Technical Foul: 2 shots and the ball.

Overtime: First two minutes clock runs; last minute stop time. One time out per overtime (no carryovers).

A6 League

Length of Quarters: 10 minutes running with stop time last minute of each half.

Time Outs per Game: 5

Game Ball: 28.5 women’s regulation ball

Defense: Man to man defense required first half, frontcourt only.

Full Court Press:  Allowed entire game but must retreat back into a man-man defense after half court during first half. One (1) Warning for Illegal defense is allowed and then 2nd violation is a technical foul

Foul Shots (NEW FOR 2015-2016) Players in the marked spots of the lane may go in on the release by the shooter. The shooter must wait until the ball hits the rim. Players outside the 3 point line must wait until the ball hits the rim.

Team Fouls: Seven (7). Teams shoot 1 and 1 on the 7th team foul with NO DOUBLE BOUNUS

Personal Fouls: Five (5) fouls out.

Technical Foul: 2 shots and the ball.

Overtime: First two minutes clock runs; last minute stop time. One time out per overtime (no carryovers).

A7 LEAGUE

Length of Quarters: 10 minutes running time with last 2 minutes of 2nd quarter and end of game (4th quarter or overtimes) stop every whistle. (NEW FOR 2005-2016)

Time outs per Game: 5

Game Ball: 29.5, boy’s high school regulation ball

Defense: Man to man defense required first half, frontcourt only.

Full Court Press: Allowed entire game but must retreat back into man-man defense after half court during first half.

Team Fouls: Seven (7). Teams shoot 1 and 1 on the 7th team foul with NO DOUBLE BOUNUS

Personal Fouls: (5) Five fouls out.

Technical Foul: 2 shots and the ball.

Foul Shots (NEW FOR 2015-2016) Players in the marked spots of the lane may go in on the release by the shooter. The shooter must wait until the ball hits the rim. Players outside the 3 point line must wait until the ball hits the rim.

3pt Shots:  3pt Shots are in effect. Both feet must be behind the 3 point line when ball is released.

Overtime: Three (3) minutes. First two minutes clock runs; last minute stop time. One time out per overtime (no carryovers).

STERN League

Length of Quarters: 7 minutes STOP time.

Time Outs per Game: 5

Game Ball: 29.5, boy’s high school regulation ball

Defense: Man to man defense required first half, frontcourt only

Full Court Press: Allowed entire game but must retreat back into man-man defense after half court during first half.

Team Fouls: Teams shoot 1 and 1 on the 7th team foul with NO DOUBLE BOUNUS

Personal Fouls: Five (5) fouls out.

Technical Foul: 2 shots and the ball.

Foul Shots (NEW FOR 2015-2016) Players in the marked spots of the lane may go in on the release by the shooter. The shooter must wait until the ball hits the rim. Players outside the 3 point line must wait until the ball hits the rim.

3pt Shots: 3pt Shots are in effect. Both feet must be behind the 3 point line when ball is released.

Overtime: First two minutes clock runs; last minute stop time. One time out per overtime (no carryovers).

Player Attendance – ALL LEAGUES

7 (or more) vs 7 (or more) – everyone plays 1 full uninterrupted period plus portion of another, and sits 1 full uninterrupted period

7 (or more) vs 6 – Team with 7 follows regular rules (play 1 full uninterrupted plus portion of another, and sits 1 full uninterrupted); Team with 6 must have best player* present sit 1 full uninterrupted, everyone else must play at least one full uninterrupted, but do not have to sit

5 vs 7 (or more) – Team with 7 (or more) must play everyone 1 full uninterrupted period, but does not have to sit anyone; Team with 5 – everyone plays full game

6 vs 6 – Both teams must play everyone 1 full uninterrupted period AND the best player* for each team must sit 1 full uninterrupted period; everyone else does not need to sit.

*The opposing coach, with assistance from referees, will select who he/she deems the best player to sit on other team.

Must have 5 players to start a game.  If a team has 5 players and one fouls out, they continue playing with 5, but every foul is 2 shots and the ball for the other team.  If team has 5 and one is injured or needs to leave early, they play 5 on 4 for remainder of the game.  Cannot play with less than 4 – anyone fouling out would remain in the game and every foul would be 2 shots and the ball for other team.

If a team knows/thinks that a 6th or 7th player will be arriving late, then they should start the game under that assumption and play/sit accordingly until the start of the 3rd period.  Once 3rd period starts, anyone arriving late does not have to play/sit under the normal league rules.  We would ask that coaches do their best to get the kid(s) in as best they can in that situation.  If player arrives before the start of the 3rd period, then “regular” (as defined by the chart above) playing time rules would still apply.

Every team, in every league, has 5 time outs per game (this is not a discretionary call by refs/coaches at the games).

Any overtime period is 3 minutes running, last minute is stop time. Each team would get 1 time out per OT (time outs do not carry over).  Fouls do carry over.

Jump ball to start each OT period. Teams would not switch sides in any OT period.

Every technical foul is 2 shots and the ball for the other team.

A coach who receives a technical foul (not including illegal zone, etc.) must sit on the bench the rest of the game (excluding time outs/injuries) and will be subject to further review by league commissioner and/or NAA Board.

NAA Conduct Policy

1. Profanity or other unsportsmanlike conduct by coaches or players will result in a technical foul. The referees have discretion to give warnings before any technical fouls are given. Any coach that receives a technical foul for conduct, must be seated on the beach for the rest of the game. Failure to comply will result in a 2nd technical foul and ejection. The next conduct related foul will result in a second technical foul and immediate ejection from the game and gym.

2. Coaches shall assume the responsibility for the conduct of his or her players. They will also be responsible for assisting the referees in managing unacceptable behavior displayed by the parents of players on his or her team.

3. A player arriving before the beginning of the 3rd period must comply wih the playing time rule. For a player arriving after the 3rd period commences, the playing time rule is suspended and the playing time is up to the discretion of the coach. The league requests that the coach make every effort to comply with the playing time rule, regardless of the arrival time.

4. Only coaches and assistant coaches are allowed on the bench.

5. A coach who receives a technical foul (not including illegal zone, etc.) must sit on the bench the rest of the game (excluding time outs/injuries) and will be subject to further review by league commissioner and/or NAA Board. (NEW FOR 2015-2016)

6. The NAA does not allow any wearing of jewelry during games. This includes but is not limited to watches, rings, hanging ornaments and earrings.

7. Uniforms cannot be altered in any way.